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1.
Rev Bras Enferm ; 75Suppl 4(Suppl 4): e20220098, 2022.
Artículo en Inglés, Portugués | MEDLINE | ID: mdl-36287514

RESUMEN

OBJECTIVES: to develop and test a board game for fall prevention in older adults in the community. METHODS: a descriptive study, carried out through the use of game design elements (narrative, mechanics, aesthetics and technology), the Health Promotion Model, assessment by experts and testing with older adults. For assessment, the Concordance Index was used, considering it greater than 80%. RESULTS: three prototypes and the final version were developed. The game's narrative was based on promotion model, comprising individual aspects, benefits and barriers in behavior to prevent falls. The mechanics outlined goals and rules. Aesthetics encompassed layout and illustrations. The technology involved board, cards, pin, roulette and instruction manual. The game was assessed by 36 experts and 31 older women from the community, with a Concordance Index of 93.22% and 99%, respectively. CONCLUSIONS: the game developed and tested was considered an adequate educational strategy for fall prevention.


Asunto(s)
Promoción de la Salud , Humanos , Femenino , Anciano
2.
Rev. bras. enferm ; 75(supl.4): e20220098, 2022. graf
Artículo en Inglés | LILACS-Express | LILACS, BDENF - Enfermería | ID: biblio-1407470

RESUMEN

ABSTRACT Objectives: to develop and test a board game for fall prevention in older adults in the community. Methods: a descriptive study, carried out through the use of game design elements (narrative, mechanics, aesthetics and technology), the Health Promotion Model, assessment by experts and testing with older adults. For assessment, the Concordance Index was used, considering it greater than 80%. Results: three prototypes and the final version were developed. The game's narrative was based on promotion model, comprising individual aspects, benefits and barriers in behavior to prevent falls. The mechanics outlined goals and rules. Aesthetics encompassed layout and illustrations. The technology involved board, cards, pin, roulette and instruction manual. The game was assessed by 36 experts and 31 older women from the community, with a Concordance Index of 93.22% and 99%, respectively. Conclusions: the game developed and tested was considered an adequate educational strategy for fall prevention.


RESUMEN Objetivos: desarrollar y probar un juego de mesa para la prevención de caídas en ancianos de la comunidad. Métodos: estudio descriptivo, realizado mediante el uso de elementos de diseño de juegos (narrativa, mecánica, estética y tecnología), el Modelo de Promoción de la Salud, evaluación por expertos y testeo con ancianos. Para la evaluación se utilizó el Índice de Concordancia, considerándose mayor al 80%. Resultados: se desarrollaron tres prototipos y la versión final. La narrativa del juego se basó en el modelo de promoción, que comprende aspectos individuales, beneficios y barreras en el comportamiento para prevenir caídas. La mecánica delineó objetivos y reglas. La estética abarcó el diseño y las ilustraciones. La tecnología involucró tablero, cartas, pin, ruleta y manual de instrucciones. El juego fue evaluado por 36 expertos y 31 ancianas de la comunidad, con un Índice de Concordancia de 93,22% y 99%, respectivamente. Conclusiones: el juego desarrollado y probado fue considerado una estrategia educativa adecuada para la prevención de caídas.


RESUMO Objetivos: desenvolver e testar um jogo de tabuleiro para prevenção de quedas em idosos da comunidade. Métodos: estudo descritivo, realizado através da utilização dos elementos do design de jogos (narrativa, mecânica, estética e tecnologia), do Modelo de Promoção da Saúde, da avaliação por especialistas e testagem com pessoas idosas. Para avaliação, utilizou-se o Índice de Concordância, considerando-o maior que 80%. Resultados: desenvolveram-se três protótipos e a versão final. A narrativa do jogo foi embasada no modelo de promoção, compreendendo aspectos individuais, benefícios e barreiras no comportamento para prevenção de quedas. A mecânica delineou objetivos e regras. A estética abrangeu layout e ilustrações. A tecnologia envolveu tabuleiro, cartas, pino, roleta e manual de instrução. O jogo foi avaliado por 36 especialistas e 31 idosas da comunidade, com índice de concordância de 93,22% e 99%, respectivamente. Conclusões: o jogo desenvolvido e testado foi considerado uma estratégia educacional adequada para prevenção de quedas.

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